How to build a simple project quickly
原文链接 https://waruqi.github.io/2016/07/16/how-to-build-a-simple-project/
注:以下为加速网络访问所做的原文缓存,经过重新格式化,可能存在格式方面的问题,或偶有遗漏信息,请以原文为准。
We create an empty console project first:
$ xmake create -P ./hello
create hello ...
create ok!👌
And xmake will generate some files:
$ cd ./hello
$ tree .
.
├── src
│ └── main.c
└── xmake.lua
It is a simple console program only for printing hello xmake!
$ cat ./src/main.c
#include <stdio.h>
int main(int argc, char** argv)
{
printf("hello xmake!\n");
return 0;
}
The content of xmake.lua
is very simple:
$ cat xmake.lua
target("hello")
set_kind("binary")
add_files("src/*.c")
We build it now.
$ xmake
checking for the architecture ... x86_64
checking for the Xcode SDK version for macosx ... 10.11
checking for the target minimal version ... 10.11
checking for the c compiler (cc) ... xcrun -sdk macosx clang
checking for the c++ compiler (cxx) ... xcrun -sdk macosx clang
checking for the objc compiler (mm) ... xcrun -sdk macosx clang
checking for the objc++ compiler (mxx) ... xcrun -sdk macosx clang++
checking for the assember (as) ... xcrun -sdk macosx clang
checking for the linker (ld) ... xcrun -sdk macosx clang++
checking for the static library archiver (ar) ... xcrun -sdk macosx ar
checking for the static library extractor (ex) ... xcrun -sdk macosx ar
checking for the shared library linker (sh) ... xcrun -sdk macosx clang++
checking for the swift compiler (sc) ... xcrun -sdk macosx swiftc
checking for the debugger (dd) ... xcrun -sdk macosx lldb
configure
{
ex = "xcrun -sdk macosx ar"
, ccache = "ccache"
, plat = "macosx"
, ar = "xcrun -sdk macosx ar"
, buildir = "build"
, as = "xcrun -sdk macosx clang"
, sh = "xcrun -sdk macosx clang++"
, arch = "x86_64"
, mxx = "xcrun -sdk macosx clang++"
, xcode_dir = "/Applications/Xcode.app"
, target_minver = "10.11"
, sc = "xcrun -sdk macosx swiftc"
, mode = "release"
, make = "make"
, cc = "xcrun -sdk macosx clang"
, host = "macosx"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, ld = "xcrun -sdk macosx clang++"
, xcode_sdkver = "10.11"
, cxx = "xcrun -sdk macosx clang"
, mm = "xcrun -sdk macosx clang"
}
configure ok!
clean ok!
[00%]: ccache compiling.release src/main.c
[100%]: linking.release hello
build ok!👌
And we run this program:
$ xmake run hello
hello world!
Or we can debug it.
$ xmake run -d hello
[lldb]$target create "build/hello"
Current executable set to 'build/hello' (x86_64).
[lldb]$b main
Breakpoint 1: where = hello`main, address = 0x0000000100000f50
[lldb]$r
Process 7509 launched: '/private/tmp/hello/build/hello' (x86_64)
Process 7509 stopped
* thread #1: tid = 0x435a2, 0x0000000100000f50 hello`main, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
frame #0: 0x0000000100000f50 hello`main
hello`main:
-> 0x100000f50 <+0>: pushq %rbp
0x100000f51 <+1>: movq %rsp, %rbp
0x100000f54 <+4>: leaq 0x2b(%rip), %rdi ; "hello world!"
0x100000f5b <+11>: callq 0x100000f64 ; symbol stub for: puts
[lldb]$
Next we build it for android.
$ xmake f -p android --ndk=~/files/android-ndk-r10e/
checking for the architecture ... armv7-a
checking for the SDK version of NDK ... android-21
checking for the c compiler (cc) ... arm-linux-androideabi-gcc
checking for the c++ compiler (cxx) ... arm-linux-androideabi-g++
checking for the assember (as) ... arm-linux-androideabi-gcc
checking for the linker (ld) ... arm-linux-androideabi-g++
checking for the static library archiver (ar) ... arm-linux-androideabi-ar
checking for the static library extractor (ex) ... arm-linux-androideabi-ar
checking for the shared library linker (sh) ... arm-linux-androideabi-g++
configure
{
ex = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-ar"
, ccache = "ccache"
, ndk = "~/files/android-ndk-r10e/"
, sc = "xcrun -sdk macosx swiftc"
, ar = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-ar"
, ld = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-g++"
, buildir = "build"
, host = "macosx"
, as = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-gcc"
, toolchains = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin"
, arch = "armv7-a"
, mxx = "xcrun -sdk macosx clang++"
, xcode_dir = "/Applications/Xcode.app"
, target_minver = "10.11"
, ndk_sdkver = 21
, mode = "release"
, cc = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-gcc"
, cxx = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-g++"
, make = "make"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, sh = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-g++"
, xcode_sdkver = "10.11"
, plat = "android"
, mm = "xcrun -sdk macosx clang"
}
configure ok!
$ xmake
clean ok!
[00%]: ccache compiling.release src/main.c
[100%]: linking.release hello
build ok!👌
Or we build it for iphoneos.
$ xmake f -p iphoneos
checking for the architecture ... armv7
checking for the Xcode SDK version for iphoneos ... 9.2
checking for the target minimal version ... 9.2
checking for the c compiler (cc) ... xcrun -sdk iphoneos clang
checking for the c++ compiler (cxx) ... xcrun -sdk iphoneos clang
checking for the objc compiler (mm) ... xcrun -sdk iphoneos clang
checking for the objc++ compiler (mxx) ... xcrun -sdk iphoneos clang++
checking for the assember (as) ... gas-preprocessor.pl xcrun -sdk iphoneos clang
checking for the linker (ld) ... xcrun -sdk iphoneos clang++
checking for the static library archiver (ar) ... xcrun -sdk iphoneos ar
checking for the static library extractor (ex) ... xcrun -sdk iphoneos ar
checking for the shared library linker (sh) ... xcrun -sdk iphoneos clang++
checking for the swift compiler (sc) ... xcrun -sdk iphoneos swiftc
configure
{
ex = "xcrun -sdk iphoneos ar"
, ccache = "ccache"
, ndk = "~/files/android-ndk-r10e/"
, sc = "xcrun -sdk iphoneos swiftc"
, ar = "xcrun -sdk iphoneos ar"
, sh = "xcrun -sdk iphoneos clang++"
, buildir = "build"
, xcode_dir = "/Applications/Xcode.app"
, as = "/usr/local/share/xmake/tools/utils/gas-preprocessor.pl xcrun -sdk iphoneos clang"
, toolchains = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin"
, arch = "armv7"
, mxx = "xcrun -sdk iphoneos clang++"
, ndk_sdkver = 21
, target_minver = "9.2"
, cc = "xcrun -sdk iphoneos clang"
, mode = "release"
, host = "macosx"
, cxx = "xcrun -sdk iphoneos clang"
, make = "make"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, ld = "xcrun -sdk iphoneos clang++"
, xcode_sdkver = "9.2"
, plat = "iphoneos"
, mm = "xcrun -sdk iphoneos clang"
}
configure ok!
$ xmake
[00%]: ccache compiling.release src/main.c
[100%]: linking.release hello
build ok!👌
Last, we attempt to build it for mingw.
$ xmake f -p mingw --sdk=/usr/local/i386-mingw32-4.3.0/
checking for the architecture ... i386
checking for the c compiler (cc) ... i386-mingw32-gcc
checking for the c++ compiler (cxx) ... i386-mingw32-g++
checking for the assember (as) ... i386-mingw32-gcc
checking for the linker (ld) ... i386-mingw32-g++
checking for the static library archiver (ar) ... i386-mingw32-ar
checking for the static library extractor (ex) ... i386-mingw32-ar
checking for the shared library linker (sh) ... i386-mingw32-g++
checking for the swift compiler (sc) ... no
configure
{
ex = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-ar"
, ccache = "ccache"
, ndk = "~/files/android-ndk-r10e/"
, sc = "xcrun -sdk iphoneos swiftc"
, sdk = "/usr/local/i386-mingw32-4.3.0/"
, cc = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-gcc"
, ndk_sdkver = 21
, buildir = "build"
, plat = "mingw"
, as = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-gcc"
, toolchains = "/Users/ruki/files/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/bin"
, arch = "i386"
, mxx = "xcrun -sdk iphoneos clang++"
, xcode_dir = "/Applications/Xcode.app"
, target_minver = "9.2"
, sh = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-g++"
, mode = "release"
, host = "macosx"
, cxx = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-g++"
, make = "make"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, ar = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-ar"
, xcode_sdkver = "9.2"
, ld = "/usr/local/i386-mingw32-4.3.0/bin/i386-mingw32-g++"
, mm = "xcrun -sdk iphoneos clang"
}
configure ok!
$ xmake
[00%]: ccache compiling.release src/main.c
[100%]: linking.release hello.exe
build ok!👌
xmake can build project directly on cmd if your system is windows and it will check your vs tools automatically.
.e.g
$ xmake
checking for the architecture ... x86
checking for the Microsoft Visual Studio version ... 2008
checking for the c compiler (cc) ... cl.exe
checking for the c++ compiler (cxx) ... cl.exe
checking for the assember (as) ... ml.exe
checking for the linker (ld) ... link.exe
checking for the static library archiver (ar) ... link.exe -lib
checking for the shared library linker (sh) ... link.exe -dll
checking for the static library extractor (ex) ... lib.exe
configure
{
ex = "lib.exe"
, sh = "link.exe -dll"
, host = "windows"
, ar = "link.exe -lib"
, as = "ml.exe"
, plat = "windows"
, buildir = "build"
, arch = "x86"
, cc = "cl.exe"
, cxx = "cl.exe"
, mode = "release"
, clean = true
, kind = "static"
, ld = "link.exe"
, vs = "2008"
}
configure ok!
[00%]: compiling.release src\main.c
[100%]: linking.release hello.exe
build ok!